Skills

Version 1.0.0 · jixryo_advancedskills

Twenty-two skills that level by doing, with perks other scripts read.

In testing

Built and tested out of game; its in-game checks come before it goes on sale.

The script

Overview

Crime, drugs, trades and the body each get their skills. Players level them by playing, perks change how other scripts behave, and the body skills drive GTA’s own stats.

What it does

Features

  • Four groups

    Crime, drugs, trades and body: twenty-two skills, levels zero to ten.

  • Level by doing

    XP comes from the scripts that run your city, with a soft daily cap.

  • Perks that matter

    Named effects other scripts read, like a lockpick that breaks less.

  • Body skills

    Stamina, strength, lung capacity, shooting, driving and flying drive GTA’s own stats.

  • Staff tools

    Set, give, boost and run XP events, every change with a reason.

Fit check

Fits your server

Needs
qbx_coreox_liboxmysqlJixryo Core

Want to see it against your own server? Paste your server.cfg into the checker

Before release

Testing

22 tests; 15 of 15 planted bugs caught. Each test runs the real script against a stand-in FiveM server with a real database. A planted bug is one we add on purpose to prove the tests catch it.

Next step

See what fits before you buy.

Paste your server.cfg and the store names every script that answers to or replaces something you run. It reads in your browser.