Skills
Twenty-two skills that level by doing, with perks other scripts read.
Built and tested out of game; its in-game checks come before it goes on sale.
Preview renderOverview
Crime, drugs, trades and the body each get their skills. Players level them by playing, perks change how other scripts behave, and the body skills drive GTA’s own stats.
Features
-
Four groups
Crime, drugs, trades and body: twenty-two skills, levels zero to ten.
-
Level by doing
XP comes from the scripts that run your city, with a soft daily cap.
-
Perks that matter
Named effects other scripts read, like a lockpick that breaks less.
-
Body skills
Stamina, strength, lung capacity, shooting, driving and flying drive GTA’s own stats.
-
Staff tools
Set, give, boost and run XP events, every change with a reason.
Fits your server
- Needs
qbx_coreox_liboxmysqlJixryo Core- Works with
- KeysCriminalRestaurants
Want to see it against your own server? Paste your server.cfg into the checker
Testing
22 tests; 15 of 15 planted bugs caught. Each test runs the real script against a stand-in FiveM server with a real database. A planted bug is one we add on purpose to prove the tests catch it.