Police
Restraints that matter, and searches that reveal one place at a time.
Built and tested out of game; its in-game checks come before it goes on sale.
Preview renderOverview
Cuffs, zip ties and shackles placed with timing and position, movement that follows the restraint, escorts with an arm hold, pat-downs that name only what you would feel, and vehicle searches zone by zone. The server decides every step.
Features
-
Restraints
Cuffs behind or in front, zip ties, leg shackles and double-locking. A standing suspect who fights back gets a struggle check; keys, a sharp edge or a lockpick get them off.
-
Movement follows the restraint
No sprinting, doors, driving, weapons or phone while cuffed. Run and you might trip; shackles shuffle; deep water pulls you under.
-
Searches that reveal
A pat-down names only hard or sharp things, body zone by body zone. A full search finds everything, hidden spots take longer, and a car searches in ten zones.
-
Big items everyone sees
TVs, statues and the like are carried two-handed in plain sight, and stay visible in a trunk.
-
Paired arrest scenes
GTA Online’s own arrest animations, with cuffs on the wrists and a second click to tighten.
Fits your server
- Replaces
- qbx_police cuffing and search A short patch hands them over; qbx_police keeps the rest.
- Needs
qbx_coreox_libox_inventoryox_targetJixryo Corethe qbx_police + qbx_radialmenu patch (included)
Want to see it against your own server? Paste your server.cfg into the checker
Testing
7 scene tests. Each test runs the real script against a stand-in FiveM server with a real database.