Evidence
Evidence left by play, sealed bags with a chain of custody, a crime lab and booking.
Built and tested out of game; its in-game checks come before it goes on sale.
Preview renderOverview
Casings, prints, blood, DNA and residue come from what players actually do. Officers bag and seal it, photograph it in place, run it through the lab and book the suspect, and every step lands in the custody record.
Features
-
Evidence from play
Casings carry the gun’s make and serial; bare hands leave prints; wounds leave blood. It shows in a flashlight beam, and bleach only hides it from all but UV.
-
Bag and seal
Ziploc bags fill until they are full, then a seal-and-log page records the incident and signs it off. A broken seal is recorded for good.
-
The evidence camera
Evidence, auto and manual modes, a 24 to 200 mm lens, and numbered placards that are recorded with any photo they appear in.
-
The crime lab
Mark twelve points to match a print, sequence DNA in real time, and line up ballistics by serial.
-
Booking
A ten-finger scan that catches a false name, a swab, a three-angle mugshot, property, and charges added up from your penal code.
Fits your server
- Replaces
r14-evidenceTakes over its kits, camera and items.
- Needs
qbx_coreox_liboxmysqlox_inventory (Jixryo build)ox_targetJixryo Corescreenshot-basica Fivemanage key for photos
Want to see it against your own server? Paste your server.cfg into the checker
Testing
19 tests across bags and booking. Each test runs the real script against a stand-in FiveM server with a real database.