Criminal
NPCs your staff build in game, with dialogue that checks and pays out on the server.
Built and tested out of game; its in-game checks come before it goes on sale.
Preview renderOverview
Staff make an NPC, give it a place and hours, and write what it says. Answers stay locked until a player qualifies, and every payout or trade runs on the server, all or nothing.
Features
-
An NPC creator
Any ped or a freemode look, spots, hours, police-count rules, behaviour and props.
-
Dialogue
Up to six answers a line. An answer the player doesn’t qualify for stays hidden or shows what it needs.
-
Conditions and actions
Thirteen kinds of check and twelve kinds of action, run all or nothing with rollback.
-
Test mode
Run a conversation for real without anything happening, and see what each answer would do.
-
Share them
Export and import codes, and five chained starter NPCs.
Fits your server
- Needs
qbx_coreox_liboxmysqlJixryo Core- Works with
- Skills
Want to see it against your own server? Paste your server.cfg into the checker
Testing
29 tests; 18 of 18 planted bugs caught. Each test runs the real script against a stand-in FiveM server with a real database. A planted bug is one we add on purpose to prove the tests catch it.
Phase one: the scenario and heist builder comes next.