Keys
Real keys and fobs, an ignition, and car theft checked by the server.
Built and tested out of game; its in-game checks come before it goes on sale.
Preview renderOverview
Keys and fobs are items with the plate on them. Turn the key to start, leave it in and anyone can drive off. Every way of stealing a car is checked by the server, step by step, against the car’s security.
Features
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Keys and fobs as items
A key and a fob per car, a ring that holds ten, and tags players set themselves.
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The ignition
Key in to start; leave it in and the engine keeps running.
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Locks from the fob
From 25 metres, hold for remote start; trunk and panic from the inventory.
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Theft, step by step
Lockpick, slim jim, smashed window, hotwire or a bypass for immobilisers. Picks snap and alarms sound on the server’s rolls.
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Security tiers
Basic, alarmed, immobiliser and sealed, set by class or model.
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The locksmith
Cut keys, program fobs, and change the locks so every older key stops working.
Fits your server
- Answers as
qbx_vehiclekeysqb-vehiclekeysScripts that call these names keep working.- Can also answer as
wasabi_carlockMrNewbVehicleKeysRenewed-Vehiclekeysqs-vehiclekeysvehicles_keyst1ger_keysmk_vehiclekeyscd_garageokokGarageEach switched on in its config.- Needs
qbx_coreox_liboxmysqlox_inventoryJixryo Core- Works with
- Skills
Want to see it against your own server? Paste your server.cfg into the checker
Testing
86 server and 32 client tests; 28 of 28 planted bugs caught. Each test runs the real script against a stand-in FiveM server with a real database. A planted bug is one we add on purpose to prove the tests catch it.