Restaurants
Build a restaurant in game, then cook it on real props.
Built and tested out of game; its in-game checks come before it goes on sale.
Fryer in 3D: Two wells, controllers, drain valves.
Loading the model…
Fryer. Two wells, controllers, drain valves. Drag to turn it. These are the models the game streams.
Overview
Staff or bosses lay a restaurant out with our props or simple points. Customers pay on their own screen, tickets show on the kitchen’s monitors, and the griddle, fryer and fridge are worked by hand while the server keeps every clock.
Features
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Build it in game
A qbx job plus an area, up to forty stations placed as props or points with GTA’s gizmo.
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Front of house
A register where the customer pays on their own screen, with tips, cash or card. A kiosk, and pickup by number.
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The kitchen
Tickets on the monitors, a full tickets page, packing at the pass, and menu boards on the screens.
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Cook by hand
Griddle zones and a spatula, fryer wells with oil that wears, a fridge that warms with the door open.
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Quality you can taste
Every dish is stamped from Perfect to Burnt. Dirty equipment, old oil and spoiled stock all show.
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42 custom props
Equipment modelled with real detail, collision and moving parts.
Fits your server
- Needs
qbx_coreox_liboxmysqlox_inventoryJixryo CoreJixryo Bank
Want to see it against your own server? Paste your server.cfg into the checker
Testing
44 server tests and 9 in a stand-in game; 18 of 18 planted bugs caught. Each test runs the real script against a stand-in FiveM server with a real database. A planted bug is one we add on purpose to prove the tests catch it.